(Note: the Xbox One version I played featured 4 player multiplayer, but I couldn’t find multiplayer videos or photos.)
No Time to Explain is one of the most charming, fun yet chaotic multiplayer games I’ve played in a LONG time. It’s a simple yet brilliant concept that’s executed extremely well. You and your dudebros must work with the laws of physics (and sometimes, against it) to make your way from one end of a level to another. The levels may be short, but they’re packed with hurdles (walls o’ spikes, anyone?) that make for an amusing, challenging trek.
Thankfully the game doesn’t harshly punish players for dying, because you will die a LOT. I mean, a lot-a lot. No Time to Explain is forgiving, and it needs to be. After all, when you’re playing a game this chaotic, who has time to calculate every move? It’s infinitely more fun to figure things out by hectic, non-calculated, trial and error.

If I had any suggestions for the team, I’d love to see the characters look a bit different from the others. As you can probably imagine, four identical character models on screen during a frenzied clusterfuck can become REALLY confusing REALLY fast. It could be something simple as a colored hat, jacket, whatever.
I can’t remember the last time I had SO much fun with a video game and a group of strangers.
No Time to Explain has been available on Steam for some time now, but when No Time To Explain comes to Xbox One it’ll launch with with 4-player multiplayer, an all-new soundtrack and more. Sometime early this year Steam users will receive a free update that will implement the Xbox One features.
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