Mario Kart 8 Looks Sexy For A Mario Kart Game

YES YES AND YES! Man, I love these games. I’m not a racing fan, but the Mario Kart franchise has sucked me in ever since I was a wee spawnlet — likely due to the chillness and silliness of the game. The nostalgia associated with Mario and company doesn’t hurt, either.

Remember Koopa Beach from Mario Kart SNES?

Well, I was a weird one and would friggen’ LARP around on that beach. I’d plug in two controllers (I was playing by myself but this would give me access to two characters), set up a 1v1 race and I would, like, pretend the racers were on vacation or some shit. Certain island patches would be the “hotel” and the characters would meet up for “lunch” or some shit on one of the bigger islands. And you guys wonder why I am the way I am. 

But ANYWAY, now that I’ve convinced everyone I’m weirder than they originally thought, it sounds like a bunch of outlets recently had some hands-on time with Mario Kart 8 and the general consensus is that the game is A) gorgeous B) ridiculously fun and C) gorgeous-er. I played a much older build at last year’s E3, and even then it was a blast and soothing on mine eyeballs.

Mario Kart 8 launches May 30th for the Wii U. My blonde ass will on a European Cruise that day, so I’ll miss out on the first-day festivities. Bummer. ;D

Here’s a snippet from today’s press release which outlines some of the new features:

  • Spin Boost: While racing upside down or on walls, players can bump into other racers or certain track obstacles to get a speed boost. The Spin Boost fundamentally redefines the way that players compete, and makes anti-gravity racing even more exhilarating.
  • Returning Characters: In Mario Kart 8, players can race with returning characters Metal Mario, Lakitu and Shy Guy. These newly revealed returning characters join a host of previously announced favorites, including all seven of Bowser’s Koopalings, who are playable for the first time in video game history.
  • New Items: Two new items join the fray in Mario Kart 8. First, the Piranha Plant attaches to the front of the player’s kart and chomps at other characters, banana peels on the track or even shells thrown by other characters. Each time the Piranha Plant lunges forward to bite, the player receives a brief boost of speed. The second new item is the Boomerang Flower. After acquiring it, racers can throw a Boomerang at opponents to stun them, and its arc allows players to strike multiple opponents with a single toss. The Boomerang can be thrown three times – forward or backward.
  • New Courses: Remixed classic courses make a return in Mario Kart 8, with favorites such as Moo Moo Meadows from Mario Kart Wii, Toad’s Turnpike from Mario Kart 64 and Donut Plains from Super Mario Kart, among others. The graphics and layout of these courses have been redesigned and re-imagined. For example, Toad’s Turnpike now allows players to drive up certain walls in anti-gravity mode. Mario Kart 8 will include 16 new courses and 16 remixed classic courses.
  • Live Recorded Music: For the first time in the Mario Kart series, select courses in Mario Kart 8 feature music recorded by live performers.
  • Control Scheme: Mario Kart 8 will support a variety of control schemes, including the Wii U GamePad, the Wii U Pro Controller, the Wii Wheel and the Wii Remote and Nunchuk. The game can also be played in off-TV mode using just the Wii U GamePad.

1 Comment

  1. This all sounds too amazing. I must have hundreds of hours in Super Mario Cart and 64. I must have this!

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