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	<title>
	Comments on: I Want a Videogame Tattoo Part 4	</title>
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	<lastBuildDate>Wed, 01 Feb 2012 05:55:22 +0000</lastBuildDate>
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	<item>
		<title>
		By: Derrick		</title>
		<link>https://www.blondenerd.com/i-want-a-videogame-tattoo-part-4/#comment-3177</link>

		<dc:creator><![CDATA[Derrick]]></dc:creator>
		<pubDate>Wed, 01 Feb 2012 05:55:22 +0000</pubDate>
		<guid isPermaLink="false">https://www.blondenerd.com/?p=4707#comment-3177</guid>

					<description><![CDATA[hah, I can&#039;t imagine ever getting a donkey kong tattoo. More power to the people who do. I can see you with a Metroid tattoo, Metroid meets an interesting middle ground. It isn&#039;t so cartoony like Mario or donkey kong but it isn&#039;t as serious or grotesque as Resident Evil. I say you get a Dragon Age  tattoo: It should be a tramp stamp that is a door mat that reads &quot;welcome home Alistair.&quot; with an arrow pointing down...Might be a little much :P]]></description>
			<content:encoded><![CDATA[<p>hah, I can&#8217;t imagine ever getting a donkey kong tattoo. More power to the people who do. I can see you with a Metroid tattoo, Metroid meets an interesting middle ground. It isn&#8217;t so cartoony like Mario or donkey kong but it isn&#8217;t as serious or grotesque as Resident Evil. I say you get a Dragon Age  tattoo: It should be a tramp stamp that is a door mat that reads &#8220;welcome home Alistair.&#8221; with an arrow pointing down&#8230;Might be a little much :P</p>
]]></content:encoded>
		
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		<title>
		By: beezball		</title>
		<link>https://www.blondenerd.com/i-want-a-videogame-tattoo-part-4/#comment-3158</link>

		<dc:creator><![CDATA[beezball]]></dc:creator>
		<pubDate>Fri, 27 Jan 2012 14:51:16 +0000</pubDate>
		<guid isPermaLink="false">https://www.blondenerd.com/?p=4707#comment-3158</guid>

					<description><![CDATA[So when are you actually gonna pull the trigger and stop talking about it?]]></description>
			<content:encoded><![CDATA[<p>So when are you actually gonna pull the trigger and stop talking about it?</p>
]]></content:encoded>
		
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