spoke to OXM UK about the overload of poop brown in the past two games, and below I've shared the quotes that make me the happiest in the pants: "Dragon Age: Origins and Dragon Age 2 were both done using BioWare's own Eclipse engine, and it was starting to creak a little bit when Dragon Age 2 came out." (Thank you THANK YOU THANK YOU!) "Can you make fantasy beautiful in a different way? We think we have something special for Dragon Age 3: Inquisition," he mused, adding that the game will shun the "subdued colour palette and harsh brown feel" typical of much current fantasy media. Halle-freaking-lujah. I mean, I understand why most fantasy games use that subdued color palette -- the artists are trying to convey medieval, rural times, but man, after playing the Dragon Age series multiple times it really gets old. By the time I was halfawy finished with Dragon Age II I felt like I could be walking by a vibrant circus in Kirkwall and mistake it for King Turd of Shit Mountain's castle. (Because, you know, there would have been a lot of brown...and yeah.) For more browny goodness, let's take a look at the Brecilian Forest from Dragon Age Origins: See what I mean? Brown, brown, brown. Now, lay your eyes on this Dragon Age III concept art: Ah, yes. Mine eyeballs are pleased with the vibrancy. I just hope it transfers through to the actual game. And what else pleases mine pants is that open field in the second shot -- oh, man. The possibilities. We've heard Bioware say time and time again how influenced they are by Skyrim, right? I wouldn't put it past them to turn Dragon Age III into some extreme open-world sexpot that allows for vast exploration and adventuring. EEEE! Well, you can't squeeze blood out of a turnip so I won't dig much further for now. Come on, E3! I fully expect some sort of trailer or announcement. REVIVE THE DRAGON AGE FANGIRL INSIDE OF ME, BIOWARE!!!